ensnaring arrow. The snare will break if they leave the. ensnaring arrow

 
 The snare will break if they leave theensnaring arrow " Pretty much makes the skill dead garbage since any decent bow build wants built in chain/fork/pierce from various sources, so you just straight up can't use ensnaring arrow unless you gimp the whole rest of your build

Level: 1–20. 3. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. If they try to move from the point, they're greatly slowed. Additional Accuracy. Due to the slow attack rate of these types of builds crimson dance would be worse for damage. Last bumped on Apr 5, 2023, 5:15:52 AM. 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. 8% increased Damage for each of your Aura or Herald Skills affecting you38%. Cluster Jewels were from when I was thinking about using Impale. Since wearing Replica Shroud of the Lightless takes up the only spot for a 6-linked item, I am using The. inskilledprogrammer • 3 yr. It has low Damage. Ensnaring Arrow - a very useful Bow Attack that slows down enemies and increases Projectile Damage they take. Hi, I use ensnaring arrow. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks. 1. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. You can only have one Mark at a time. At least, this is what's been happening for me. Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 8% increased Damage for each of your Aura or Herald Skills affecting you29%. [UTILITY] Ensnaring Arrow: Ensnaring Arrow - a very useful Bow Attack that slows down enemies and increases Projectile Damage they take. The Lightning Arrow Deadeye is a great mid-budget ranged bow build that stacks Life Regeneration to achieve high uptime on Berserk. This Skill has to be cast once in a while and it will be then triggered automatically by your Mirage Archer. With awakened chain linked in your primary damage skill (tornado shot), chain will always hit tornado and hydrosphere which gives you insane single target dps. I'd go with ensnaring arrow unless you can get a faster bow. Effectiveness of Added Damage: 140–175%. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. As written Ensnaring Strike is, "The next time you hit a creature with a weapon attack before this spell ends, [effect]. Arrow. Area level: 16 Vendor Prices. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Next, let’s talk about equipment. Unsure about with Vengent Cascade, but you would need it to have the final hit on the intended target for it to work. Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies. If they try to move from the point, they're greatly slowed. Snipe is a channelling bow attack skill. ago. Have 6 link ensnaring, 6 link void. I was hoping to up the damage with volley and barrage (not support), but it seems to not trigger. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Hi! I wanted to share my Power Siphon Deadeye build, which revolves around stacking high amounts of flat damage via Abyss Jewels, using Replica Shroud of the Lightless and other Abyss Items, such as 2-Socket Tombfists or Hollow Fossil crafted items. Yes maps we use only grace and purity of element, vaal haste is. 22. Deals 4d8+2d8. Anomalous Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost. Weapon swapping for adrenaline can be annoying for sure, that's why we mentioned Deadeye in the guide for SC players. Used it on my Puncture Gladiator and it was very smooth. I run Manaforged, Ensnaring Ensnaring arrow only works on its last target. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. Cast Aura and Marks: Purity of Elements, Sniper's Mark, Lifetap Support, and Mark. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. The supported skills' arrows will then fire out in a circle from where it lands. The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. The totem placement speed is nice. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Also tried ensnaring arrow with culling. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Last bumped on Sep 11, 2022, 7:04:58 PM. 每次誘捕對稀有敵人套用. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. D&D creatures. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. -Converts 50% of physical damage to. Lightning Arrow is much worse in PoE 3. The two bows had the following mods: The final recombinating step was extremely lucky. Sniper's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. I use a Frenzy and power charge set up as well. The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. ago. Normal. I've got ensnaring arrow in a 5L and void sphere in a 4L. According to the wiki, a 20/0 mirage does 27. 4,264 3,096. I show 2 arrows at a time because I have a deadeye ascend point that gives an extra arrow. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. 100% Frenzy Charge Uptime 25% Less Movement Speed on opponents 15% More Projectile Damage You can apply this very reliably now with the additional arrows on the passive trees. Here's the POB: Level 97 CI MoM Ensnaring Arrow Guardian [3. If you want a fast build that fires countless projectiles which Chain through every enemy this is the build for you! If you are searching for an endgame variation of Lightning Arrow rather than a Leaguestarter, you can. The secondary arrow no longer leaves a permanent arrow in the environment. Ensnared enemies always count as moving, and have less movement speed while. Void Sphere Spell, AoE, Duration, Physical, Chaos, Orb Level: (1-20) Cost: (30-54) Mana Cooldown Time: 10. Puncture - the same reason as always, it has good scaling with your Added Damage. Ensnared enemies always count as moving, and have. the order is: 1 ⇒ 2. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Sure you could do this anywhere, or you could have the regen you already have cover the degen of triple rage while the attack speed going past the cooldown breakpoints cuts your life costs in half because you trigger less often. Use it to slow enemies as well as Cull them with Culling Strike Support . 6 seconds. Yes maps we use only grace and purity of element, vaal haste is. But you can mitagate a lot here. Think of totem builds. This allows Vex to maintain Hunter's Mark while casting other damaging combat spells. Heatshiver will be mandatory later though. The enemy has less movement spe. Ensnaring arrow currently only applies the snare to the last target hit. Enemies you Curse are Hindered, with 15% reduced Movement Speed. I think it's a bit better than Storm Brand. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. When it hits and doesn't pass through an enemy, a rope shoots into the ground, pinning that monster to that point. 5% increased Attack Speed Fires an additional Arrow 1% increased Damage Deals (100-119)% of Base Attack Damage Fires. 50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. The Manaforged Arrows Support periodically triggers Frenzy and Ensnaring Arrow which. It could definitely use a rework or give us more options, how to achiev enemy moving. Hatley Park National Historic Site is located in Colwood, British Columbia, in Greater Victoria. Skill functions and interactions. 1. 240% increased movement speed. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. 22. The enemy has less movement spe. Duration Mastery. Spell Suppression Mastery. 10% more Skill Effect Duration. 21 - where we will be getting a ton of buffs. 222 per. This is NOT the same as increased damage. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. 15% increased maximum Life if there are no Life Modifiers. I've been using focused ballista as one support. The downside is that Hexblast will now have a 1 second cast time. Now has a 250% Cost and Reservation Multiplier. In D&D, the first type of magic is part of nature. Inflicts damage and reduces movement. 21 League Starter. 12% increased Mana Reservation Efficiency of Skills. 75 sec Critical Strike Chance: 5. . Increased damage taken instead acts as a more multiplier (does stack with shock and some other sources though). Differences: Elementalist - Somewhat lower evasion, like 68% chance to evade. 22 Trial of the Ancestors league so far, the Vaal Lightning Arrow Deadeye with the Ranger class. But that's generally not how GGG fix skills. Added Lightning Damage Support - grants additional Lightning Damage for your Attacks. Burning arrow provides large amount of flat damage, ignite does not care so much about critical strike chance and both ignite & snipe makes attack speed less relevant in dealing damage. Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. Melee Physical Damage Support does not affect Reaper's Ultimate because that particular ability does not have melee. And last but not least, those 3 Totems hit a lot of times per second, granting bosses to be with 3 Rupture stacks (75% more Bleeding Damage) all the time. 12% increased Mana Reservation Efficiency of Skills. Fighter: Arcane Archer. This is pretty much the reason I always refused to play bleed eq except the old (prophecy?) original one years back. Posted by wishdropperRupture is a debuff that is applied on any crit, hence why I have mirage archer on ensnaring. Poisons you inflict deal Damage 20% faster25%. I'm just getting started (only level 45) but it uses bleed to very strong effect. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Ensnaring arrow with any pierce or chain is useless. • 8 mo. Last edited by wishdropper on May 26, 2022, 6:45:30 AM. 0Enemies affected by Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnaring arrow and pierce mechanic problem. I think the graphics is broken and the skill is broken itself. Brutus Royale returns Dec 22, 2021 and Dec 29, 2021 @ 3PM EST for 24HoursRoyale Clips. 100% increased Evasion Rating from Equipped Body Armour. Currently it will only affect the very last enemy it hits, which in the VAST majority of cases will gimp the skill completely. 00 sec. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. Most people go CI to not be annoyed by chaos totems and that one chaos aoe. The tether breaks when the enemy moves out of its area of effect. Phase Run 85%. 60% critical strike chance and. manaforged arrow sure seems interesting I have it linked to frenzy and ensnaring arrow in the final PoB. These arrows deal 165% more damage on hit and 120% more damage. "Ensnaring Arrow is a new bow utility. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Level 98 CI MoM Ensnaring Arrow Elementalist 3. This setup give me extremely large shocks on the boss resulting in lots of damage. Ensnaring Strike (Ranged) can only be used by the following classes / subclasses: Ranger. Ensnared enemies always count as moving, and have less movement. Once we finish the Merciless Labyrinth and reach around level 65, we have a total of 4 extra arrows from the passive tree and. in. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. 8% increased Damage for each of your Aura or Herald Skills affecting you39%. You can use the chest that way for the pierce, but dont think you can. Ensnaring Arrow makes targets always count as moving, which means we are always getting the full effect even on bosses that are stationary. Ensnaring Arrow. Specifically the "7. Type: Constant. Ensnaring Strike is a Spell in Baldur's Gate 3. • 8 mo. You could increase that and get more value for money per click but I say there is nothing wrong with this process. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. You will need to buy this Gem from Lilly in your Hideout or from other Players. Burning arrow, elemental damage with attacks, ele focus, increased crit damage, manaforged and life tap. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. Ensnaring arrow is a powerful debuff. 1. Fixed the Non-ailment chaos dot mods into Chaos dot mods (they simply changed some time ago). it'll follow the same rules as most everything else that triggers. Exploded enemies do not leave a corpse on death. Evasion Mastery. -Added Ensnaring Arrow as source of DPS since other spells are now automated (only need 1 stack on enemy for extra damage)-Spell Suppression will be 101% - always on (Hyrri's Ire gives 30% spell suppression according to early patch notes + 71% from base)-Take Ghost Shroud for extra eHP recovery (ES source from Voidfletcher +. Cooldown Time: 0. I believe the damage is slightly higher and the clear feels a little better, but I don't think it matters to much. If the target succeeds on. Snipe is a channelling bow attack skill. Best 6-link manaforged arrows setup for damage will include mirage archer. My other build guide. #shorts #baldursgate3Ensnaring Strike is one of the ranger spells that can stop an enemy in its tracks, making it ensnared, while causing damage and debuffin. 8 seconds of mirage with a 4link (EA-MA-GMP-FasterAttacks). Temporal Chains. On the first bow I got minion life/damage and kept the +1 gems. magic item or channeled to create a spell or other focused. See full list on pathofexile. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. . 12% increased Mana Reservation Efficiency of Skills45%. 0. Reply replyEnsnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. It should be a tool to help bow. I haven't started using ensnare yet, but it has the ensnaring arrow setup up that you mentioned included in the build. Increased Area of Effect Support 99%. 傷害效用 : (140 to 175)%. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Enemies you Curse are Hindered, with 15% reduced Movement Speed. damage, defenses other than block, dodge, and evasion) become completely irrelevant in this content at high enough ranks. One little interesting bit here is that there is an initial strength saving throw, but after that it is a straight strength ability check. Next, let’s talk about equipment. Enhance Support 90%. Hello, got the bow puncture node: Enemies you kill with puncture or Ensnaring arrow Hits Explode, dealing 10% of their Life as Physical Damage. Gems . Level 90 Crit Ensnaring Arrow Deadeye 3. Even though Vengeant Cascade was nerfed, the introduction of the Returning Projectile support gem kept this build super fast and strong, which caused most of the players to choose it. 75 sec Critical Strike Chance: 5. You could extend aoe or duration but Im currently at 4. it'll follow the same rules as most everything else that triggers. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. Poacher's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. Don’t switch to full Herald of Agony until you have all of these things. Fires an arrow at the target destination. Secondly Ensnaring Arrow applies snares/vines which slows the enemy down. Both using gorgon's gaze, void sphere, storm brand, ensnaring arrow ballistas. Helmet: Make additions and reductions to spell damage also apply to attack damage at 150% of value. Additional projectiles will reduce the time between each. Helmet. Damage is OK with average gear and a lot of defensive/life/es nodes on the tree. Intensify Support 96%. My attempt at some flashy bow goodness for 3. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. Use Artillery Ballista to deal Damage, they will aim automatically at the enemies. 100% increased Evasion Rating from Equipped Body Armour. I was playing ensnaring arrow with mirage archer for a while. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. V 1. Ensnaring Arrow is pretty much intended to be a supporting skill for your main skill. Blind Mastery. Level: 1–20. Temporal Chains 98%. Level 20. Leveling and League start:Ensnaring Arrow is a new bow utility skill that fires a single arrow. So Sniper's Mark now causes projectiles to split when marked enemies are hit and splitting occurs before pierce. Rare quiver vs Maloney's Mechanism with Ensnaring Arrow - thoughts? Rare quiver. [UTILITY] Ensnaring Arrow setup socketed in Replica Maloney's Mechanism: Ensnaring Arrow - Ensnaring Arrow applies a stackable debuff that reduces Movement Speed, you can apply up to three of these on a single enemy. The clone is a minion that uses your bow and quiver. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Melee and specifically EQ builds use ensnaring arrow not because the skill is good but because Crimson Dance is bad, for slow hitting skills at least. I think if you shoot two or more arrows the skills does not work properly. Ensnaring Strike Information. Ensnaring Arrow makes them count as if they're moving, which is exceptionally useful on certain bosses who would never move much otherwise. Each spore pod blooms, firing thorn arrows, which travel for a short time. Blink Arrow. Scourge ArrowAttack, Projectile, Channelling, Chaos, BowLevel: (1-20)Cost: (4-5) ManaAttack Speed: 190% of baseAttack Damage: (28-35)% of baseEffectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier. Ensnaring Arrow is your main debuff skill. Ensnaring strike uses wisdom for its saving throw, which for a ranger might be the primary, secondary, or tertiary ability stat, depending on your character and some optional rules. But its not limited to bows/range - just more difficult to automate a hit per second with melee. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. A rare quiver can also provide a lot of damage over time multiplier, which is very good for ignite when combined with the bonus from Widowhail. Projectile Speed: 3260 Fires a burning arrow that deals fire damage and has a chance to ignite. While elementalist is best (easy chill + shock for faster turtle kills), you can easily do this on raider or pathfinder. . Hatley Castle, August 2009 Hatley Castle, garden side Main Hall of Hatley Castle. This could be easily fixed by just having Ensnaring Arrow not being able Chain, Pierce or Fork. Byrne Creek Ravine Park in Burnaby. 被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。. It's an additional CC debuff. Divergent Knockback. Life: 1. A simple fix - prevent this skill from chaining or piercing. The tether breaks when the enemy moves out of its area of effect. Ensnaring Arrow - it is a surprising pick, but it simply has good Damage Effectiveness. 8 Update (20/01/2020):-POB updated with some slight tree changes. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Both melee and ranged weapons are included under the category "weapons. Cooldown Time: 3. Ensnaring Arrow caues the target to count as always moving. Weapon swapping for adrenaline can be annoying for sure, that's why we mentioned Deadeye in the guide for SC players. 00% Effectiveness of Added Damage: 75% Requires Level 34 Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger. Mostly picking up Method to the Madness and some attack speed. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. With each Galvanic Arrow fired, lightning will burst from your bow. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. I think it's a bit better than Storm Brand. Mana Mastery. [UTILITY] Ensnaring Arrow: Ensnaring Arrow - A very useful Bow Attack that slows down enemies and increases Projectile Damage they take. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Bow users PSA: Manaforged Arrows + Ensnaring Arrow + Frenzy + Power Charge on Critical Support. Enduring Cry - Increased Duration - Vaal Molten Shell - Second Wind . " Pretty much makes the skill dead garbage since any decent bow build wants built in chain/fork/pierce from various sources, so you just straight up can't use ensnaring arrow unless you gimp the whole rest of your build. 1. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Level 69 (92 passives) Acrobatics. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. g. More Damage per Mana Consumed: 1%. This gem is invaluable for unleashing a flurry of attacks on strong. Solo rank 2000 final round (no units, items) - elementalist void sphere/ensnaring arrow + chill/temp chains r/PathOfExileBuilds • Made a budget trickster wander (can get started with < 5 divs) at 8m+ DPS and decent survivabilityDon't 5link it. Blink Arrow is an active skill gem. 1. All the items are just spitballing. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. It seems like the general consensus for Manaforged Arrows is to either use it to proc some supporting skills (Frenzy/Ensnaring Arrow) or using it for an automatic secondary clear/dps skill. Help. Path of Exile - Echoes of the Atlas 2021 - Ensnaring Arrow skill. com Ensnaring Arrow. Ensnaring arrow will not only slow down monsters and bosses significantly but also increase the damage they take by 15-20%, kind of like a mini sniper's mark. Class and Race Restrictions. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. Tree Preview. pobb. Life: 1. 21. The last 2 leagues i played Ek ignite and lightning arrow/Tornado shot so i farmed legion in a big open map like Dunes. Curse Mastery. That way you ignore the cooldown and scale damage with attack speed, so you can just use another copy of LA in your MA link. The enemy has less movement speed. 1 Haemophilia = 2 Chaos Orbs Reason to use Haemophilia mandatorily: - These gloves grant "Bleeding Enemies you kill Explode," increasing your clear speed. 若敵人離開範圍效果誘捕將失效。. Posted by wishdropperCurrently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. It's Linked to Maim, so it also causes enemies to take 14% increased Physical Damage. You can. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Chaos Inoculation. Ensnaring Arrow is a support gem for your bleed builds, don't use it as main skill. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Your base Manaforged setup should be: Manaforged - Frenzy - PCoC - Culling Strike (which you could drop for the crit culling strike mastery of Dagger. Ensnaring Arrow has 30% increased Debuff Effect (Weapon) The Crimson Storm - A budget option that should be much cheaper than a Crafted or Elder Rare alternative. Right click to remove from a socket. Since you only need to fire once for the totems to begin their channel, I just drop a couple and then use ensnaring arrow as needed. Ensnaring arrow is a powerful debuff. While the buff is active, hitting enemies will inflict stacks of Corrupting Blood on them that deal physical damage over time, up to a. 50 sec Requires Level 16 Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Blink Arrow - Path of Exile. The arrow shudders, twisting and writhing as thorny vines spread from the point of impact and wrap around your target, attempting to restrain and pierce it. Ensnaring arrow slows enemies down. Gives 60-120 str and 1% chance to block attacks per 50 str. So yes, barrage support should get you to 3 stacks quickly. Could look into exactly what he's doing. An additional Arrow is very good, but also very rare and usually reserved for higher budgets. Ensnaring Strike is a Lvl 1 Spell from the Conjuration school. This is a really nice thing for the bosses and helps hold them down. Bow Mastery +100 to Accuracy Rating per Green Socket on. Using a synthesised bow with "Adds # to # Cold Damage to Attacks with this Weapon per 10 Dexterity" mod. [UTILITY] Ensnaring Arrow setup socketed in Replica Maloney's Mechanism: Ensnaring Arrow - Ensnaring Arrow applies a stackable debuff that reduces Movement Speed, you can apply up to three of these on a single enemy. Multiple Totems. There you'll see an option for # of Ensnare Stacks. 2. Curse Mastery. 8 Update (20/01/2020):-POB updated with some slight tree changes. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. The tether breaks when the enemy moves out of its area of effect. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks.